ok,
us peeps working on the JOSRTS project have come across a rather contentious issue, and, me having the out-voiced opinion thought getting the opinions of some of you peeps would be a good idea ;D
The issue, is how the depiction of different teams/armies/factions should be implemented in an RTS game.
By this, I mean how should the clothing of each side be coloured.
The 3 methods so far are :-
-
create a copy of every single game sprite for use by each player, (colorizing appropriately to depict the teams color)
-
each player has their own set of masks (1 for each frame of each sprite) the colorless sprite is drawn, thent he player specific mask is drawn over it. (basically draw the sprite, then drawing the clothing)
-
use an indexed color model for the sprite images, and give each player a different palette. (the palette being altered slightly so it reflects the color of the team)
im in favour of approach 3, but no-one else seems to be ???
my only conclusion… they’re all mad :-/
what do you all think?
abu,