Hello! I’m in the middle of making my own little doom clone, and I’m going to be adding a few of my own weapons.
How should weapons be balanced? Should I just have each weapon have a different damage value on mobs, or should they just all have dis-advantages and keep the same damage value? For example, should a shotgun kill a monster in 5 hits while a pistol would kill a monster in 10, or should a shotgun kill a monster in 5 hits while the pistol can do the same but faster?
It seems like something pretty simple, but I want to get it done first before I start adding over 9000 weapons to the game.
What would be more fun, and what would be more logical?
All help is appreciated