Hello everybody,
i wonder how strategy games are balanced and designed in respect of their units, weapons etc.
There are so many different things that need to be considered, like speed of units, price, speed of attack, inflicted damage, special abilities etc…
Is there a general guideline how one should approach this without getting lost in the jungle?
For example, we plan to have tree races, A, B and C. A and B as well as B and C always form an alliance.
There should be things like paralizing damage and poison damage, which would make all that even more difficult.
At the end, we want to have an balanced game where no fraction has an general advantage but serve some unique advantage that helpd the ally-counterpart to win the game (eg. A does complement B so together they may have an advantage over the other ally fraction).