Attack of the Gelatinous Blob

I think some simple signal that the blob is growing is going to help, like the outlines of the blob starts to flash a few seconds before they grow of the old school effect of the blob shifting between the old size and the new size a few seconds. That way they won´t just suddenly be bigger and I belive that is what makes it look “awkward”. Could be worth a try cause it sounds a lot simpler than rewriting the blob growing code. :slight_smile:

Tried to give this game another try on my new PC but still got the same shader error.

My hardware is:

  • Intel Core i7 4770K @ 3.5Ghz (8 CPUs)
  • Nvidia GeForce GTX 780 (3GB VRAM DDR5)
  • ASUS Z87 MB
  • 16GB RAM (Corsair Vengeance) @ 1600Mhz DDR3
  • Razer Mamba 4G

Software:

  • Windows 8.1 Professional
  • Java JRE 7 (Oracle)
  • Latest Nvidia Beta drivers

how do you currently make the blob grow?

http://s13.postimg.org/5h7rc5o9j/error.png

I got this error. You said you fixed it, but then I got this error… haha. I know it is tough. Ill wait patiently. :slight_smile:

Or I could piss and moan like an american… well I am an american. Ya, what am I thinking? GIVE ME BLOB NOW!!! :stuck_out_tongue:

Note: I am running OpenGL 3.0

At the first screenshot there are really nice soft shadows but on other material I can’t see those?