I’m making a game/experiment that involves evolution, where everything is pretty simple except for the races, which are incredibly complex. In order for them to be that way, however, I have to think up probably around 500 different evolutionary traits to use as variables. I just started thinking of them tonight, but I figure you JGO guys can give me some ideas. Put anything you can think of, no matter how crazy. Could be fun to put in.
Here’s what I thought of so far:
Aggression
Swimming ability
Muscle speed
Physical size
Muscle strength
Diet (omni, herb, carn)
Ability to learn
Ability to problem solve
Tendency to flee
Ability to see differences
Social level
Reproductive drive
Reproductive rate
Reproductive type (mammal, egg, etc.)
Pregnancy length
Number of offspring
Dexterity with limbs
Tendency for tool use
Type of body (biped, aqua, quadriped, etc.)
Shell (like a turtle)
Carapace (like a bug)
Skin thickness (elephant vs. rabbit)
Camoflauge (ala chameleon)
Feathers (down vs. none vs. flying etc.)
Blubber (heat insulation)
Horns/thorns/other boney defenses
Scent
Sight
Hunger level (eats a lot or rarely)
Hibernation
Methods of breathing (lungs, gills, etc.)
Hemoglobin count (more hemoglobin = less oxygen needed)
Immune system strength
Weight
Bone thickness
Exo/endo/no skeleto (echinoderms or bug-like or mammal-like etc.)
And that’s it for now. Do me a favor and waste a bunch of time adding more!