Hi,
I know there’s already been a lot of interesting and useful debate on these topics. In particular, I found the debate on which loaders to develop very useful:
Please forgive the naivety of my questions but I would like to know:
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The most developed loader for Xith3D seems to be the one for the ASE format. Is that correct?
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Does the ASE format include bones and weighting?
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If so, does the Xith3D ASE loader read/use the bones/weighting data?
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when people talk about loaders “supporting animation” are they talking about morph targets?
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Does Xith3D support morphing?
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I believe that in Java3D morphing is achieved as a behavior. My understanding is that Xith3D doesn’t have plans to support behaviors, so what is the best way to include morphing?
If it helps, I will explain a little of what I would like to do.
I would like to import a rigged character model. My understanding of rigged is a character with a single mesh and an underlying skelton - bones and weights.
Then I would prefer to move the character by transforming the TransformGroup nodes corresponding to the skeleton bones in the program code. I do not want to import walks or other preset animation apart from…
I am also interested in morphing because I think it will be easier to do facial expressions and lip synching with morphing.
Many thanks,
-Paul


