Animation, loaders, bones, weights and morphing...

I think I speak for everyone when I say that you should definitely post it. I think it would be a very welcome contribution.

Thanks,
-Paul

[quote]I can write a small manual if you want as well.
[/quote]

[quote]I’ll try to post a version very soon if anyone is interrested.
[/quote]
Yes and yes!
I am sure a lot of ppl would appreciate that :slight_smile:
Q: Is the boxer animated using a skeleton, or is it a mesh loaded from file?
Looks very interesting. When do we get to contol the boxer and punch on an opponent? :smiley:

It’s using a skeleton that you design yourself. The mesh is only about 200 kb. The animation data + mesh all together is about 250 kb. Extra functionality (controlling the boxer via keyboard, register punches hit thrown etc ) is easy, but you have to make that yourself.
Since you have access to all bones you can just add your own nodes here, check their possition etc. But it’s not build in yet.
The libraries is about skin/bones animation and nothing else. But with the focus that it should be easy to use in any context you want.