If there were any, i would have edited them for the video…
But as long as you move around in the wilderness, there are no loading pauses anyway. If you enter a dungeon, it loads some data and shows a simple loading screen for a few seconds.
I’m trying to avoid showing the player’s character, because i don’t have one to keep things simple. So this isn’t really an option.
…hard to tell. Leaving aside the 3d engine itself, maybe the grass patches. It actually didn’t take that long to implement them, but it took me some time to figure out how to do it efficiently. All my ideas either consumed too much memory, too much cpu or both. Then suddenly i had this inspiration and implemented it in maybe two hours.
I’ve really no idea. There’s no real game play in it ATM. You can run around, pick some flowers and drop and collect items…there’s no combat, no quest system… I’m hoping to have something playable within 2013.
Gamepads…i never thought about it. I’ll consider it though. Concerning game play…i hope so, too. I’ve some ideas, i have some books on that topic and this is my second rpg (the former one was for the Amiga 20 years ago…), so i hope to be able to pull it off.
That’s what i thought initially, but then i tried some rpg and rpg like games on mobile devices and just didn’t like the controls at all. Well, we’ll see…i guess i have to try some things to see what works best.
Maybe. I’m using a desktop version for faster development, but it lacks some features (like sound) and my main focus is on the mobile version. Making a real desktop version would allow for increased detail though: