Android RPG with no name

Yeah, homing missiles arent really a good simulation for bows.

Gears of war 2 had one of the best in-game bows imo… You would hold down the fire button and the bow would tension, giving a prediction of the arc of the arrow. You would then release the bow when the path intersected the target. I’ve been thinking for a while that a ghostly prediction would be a good ranger spell or something. Oblivion and skyrim both have similar methods though you are dependent on waiting for the draw.

One thing which might be interesting would be a slider on the right hand side that acts a little like a pinball machine… If you drag the slider down towards you and let go… That would be equivalent to tensioning the string and releasing. You can also leave the bow tensioned at a point if you are waiting to shoot.

Golf games have a variety of power-related controls you might prefer more. Mario golf has a power slider and the power meter moves between weak and powerful (which would likely be very frustrating!)

For melee I was always a fan of the daggerfall drag mouse to drag sword in a direction, though dont know whether that would be as good on a tablet as it might get in the way of the moving controls during a fight.

I’m actually not really sure about the combat system, but the general movement (especially turning) in Delver is very good, very smooth and direct. Much better than what i had (and i already thought that mine wasn’t that bad, at least when compared to others), so i took some time and reworked my controls to come close to Delver’s. My game’s controls are much improved now, thanks again for mentioning Delver here… ;D

Apart from that, i added map markers and a basic inventory gui for chests:

:o :o :o
Looks really nice and professional!
Can’t wait to try it.

Here be loot! :slight_smile:

There is something very comforting about the graphical style of this one :slight_smile:

Cheers,

Kev

There is something very comforting about the graphical style of this one :slight_smile:

Cheers,

Kev

[quote]Performance is between 15 and 50 fps on a Nexus S, 33 and 60 fps on a Nexus 7 and 35 and 60 fps on a Galaxy Note. I’m not going to add shadow mapping anytime soon, because i want to focus on the game instead.
Lighting in outdoor scenes is simple vertex lighting (had per pixel lighting once, but it was much slower and didn’t look that much better). In the dungeon, it’s parallax mapping used for the first light source (which is the player) and vertex lighting for the torches.
[/quote]
I am just curious, how would a modern smart phone compare with pcs in terms of hardware performance? Will the Galaxy Note out perform a 1Ghz Pentium 3 equipped with Geforce 256?

Definitely. The Note’s Mali 400MP GPU has more than twice the fillrate and polygon throughput and a more advanced feature set than a Geforce 256 DDR. The Note’s single thread cpu performance per clock is a bit lower than that of a Pentium III, but since it’s clocked at 1.4Ghz, it’s still faster. Plus you have 2 cores compared to one on the Pentium.

[quote]Performance is between 15 and 50 fps on a Nexus S, 33 and 60 fps on a Nexus 7 and 35 and 60 fps on a Galaxy Note. I’m not going to add shadow mapping anytime soon, because i want to focus on the game instead.
Lighting in outdoor scenes is simple vertex lighting (had per pixel lighting once, but it was much slower and didn’t look that much better). In the dungeon, it’s parallax mapping used for the first light source (which is the player) and vertex lighting for the torches.
[/quote]
I am just curious, how would a modern smart phone compare with pcs in terms of hardware performance? Will the Galaxy Note out perform a 1Ghz Pentium 3 equipped with Geforce 256?

Definitely. The Note’s Mali 400MP GPU has more than twice the fillrate and polygon throughput and a more advanced feature set than a Geforce 256 DDR. The Note’s single thread cpu performance per clock is a bit lower than that of a Pentium III, but since it’s clocked at 1.4Ghz, it’s still faster. Plus you have 2 cores compared to one on the Pentium.

A little status update:

There’s a basic dialog system and gui now. Dialogs can branch, start and end quests as well as take away and give items. The dialog shown in the screen shot is just dummy text, it has nothing to do with the actual game.

There’s a quest book. You can flip pages by dragging on screen.

Enemies have basic attack AI now. If you attack from a distance or come too close, they are going after you. If they reach you, they’ll start an attack. However, there’s still no impact on the player’s health nor does your counter attacks will weaken the enemy.

A little status update:

There’s a basic dialog system and gui now. Dialogs can branch, start and end quests as well as take away and give items. The dialog shown in the screen shot is just dummy text, it has nothing to do with the actual game.

There’s a quest book. You can flip pages by dragging on screen.

Enemies have basic attack AI now. If you attack from a distance or come too close, they are going after you. If they reach you, they’ll start an attack. However, there’s still no impact on the player’s health nor does your counter attacks will weaken the enemy.

I’ve updated the first post to include a new and improved demo video that shows some of the new features.

I’ve updated the first post to include a new and improved demo video that shows some of the new features.