I’m working on developing an American Football simulation engine. Right now, everything is still being designed on paper. So far, I can see easily how I can create a team, and create individual players with their ratings. I can even see creating the stadiums and weather conditions to affect how they play. My next big hurdle is figuring out how to simulate playing a game.
I have been looking around for a tutorial but can’t find one for this type of thing.
The only way I can think of to start this, is to create a coach class which would make all of the in game decisions based on how the game is going. If I do that, I would pretty much need to create plays, and a playbook.
This seems like an awful lot to generate some numbers. I feel like maybe I am over thinking this? I mean games like Tecmo Super Bowl III for the SNES had decent season simulation so I feel like there must be an easier way?
Any help pointing me in the right direction would be greatly appreciated!
Thanks.