Are you just tracking compatibility issues or what,
cause I’ve just found some logical problems.
When you die, the amount of thingies killed aren’t reset.
I’ve been playing your game a few times now, and once again got into level 1, which pissed me off, so I just shot all those blobs myself, which invited much of those yellow things. Funny, by finishing those with a few bombs I was allowed into level two. Why?. Same trick, onto the next level. I ran out of bombs, so naturally, I died.
Once again, level1. Whoops, I got from lvl 1 into 2 by killing just a few of those transparent bubbles, MAGIC!!. Wahoo, onto lvl 3 by shooting just a few yellow piramides AGAIN.
Lvl 4, lvl 5, lvl 6, damn, big bug won’t die.
Just try again, again, again, oh oh, no fast level skip.
Nothing to shoot but a little red star, (which can not be shot? No, don’t tell me ), and another red star!! AArgh.
Also, the ship don’t re-align correctly when you die.
So, I played your game a few times now, and I’m beginning to think: It not thAt cool.
It’s a looker, but it’s missing something. Maybe just a scoreboard like someone else mentioned, but some feedback from the blobs you’re trying to save (usually ) could be “enlarging the immersiveness of the gaming world”. Or whatever else YOU have planned before it’s a RC.
After lvl1 I just want to get fast fast at another go, but when I’m shot out of lvl 6 (can you shoot the big one? I got like 30 small ones against me, no fire is getting close to it) I’d appreciate some ‘aaaaahh’ and ‘o noo’ or ‘boeoehoe’ :’( from the blobs. ( or something)
O, and a big ass version of your shaven logo before the game starts.
On a celeron 600 and gf2MX all seems well.
The game crashed (locked) my pc horribly two times now, but probably to double .dll’s. probably