I agree that you have to design games to learn how to design games, but I can see potential value in a course which includes practical group sessions where you analyse games and debate what works well and what doesn’t. My degree is in CompSci rather than anything aimed at game design, but I can draw a parallel with some of the discussions I had over lunch with colleagues at Jagex.
[quote]The ideas for game designs can come from anywhere. Maybe, in college, while taking “breadth” classes, instead of focusing exclusively on CompSci, one is exposed to something in a History class or Literature class or Anthropology class that is inspiring or triggers ideas for games. So Sociology or Poly Sci, or Organic Chemistry or who knows what!
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It’s worth noting that that kind of breadth in a degree course is fairly US-specific.