Achieve 2D in 3D Fez effect

Hello everyone!

I really admire the 2D in a 3D world effect that Fez has. But I’ve got no idea on how I could implement something like it. Any ideas?

I would imagine its just an orthographic camera with a 3D Plane world.
Right now I’d say it just switches between fixed rotations with a regular Perspective camera, and has the character drawn separately.

So you just think that it’s a plain orthographic camera that they switch with a perspective camera when they rotate?

I imagine that its a perspective camera, just with 2d sprites drawn and 3D tiles, and the camera locked to iterations of 90 degrees.

Got it working quite nice now. :slight_smile: I just sat it up with a perspective camera and a world that rotates with intervals on 90 degrees from an arbitrary point.