http://aigamedev.com/open/tutorial/clearance-based-pathfinding/
Is there a java implementation of this, or any pathfinding that allows for different sized units instead of 1 per tile? A unit that takes up 4 tiles (2x2)? And the unit is not necessarily a square unit, they maybe rectangular for example taking up 2 tiles (1x2).
I’ve got A* down, but I need to figure this out (more explanations also help)