This is a major issue in a lot of games.
Symmetrical: Attempts to provide some sort of ‘balance’ between people if they start in opposite areas. This can be good if it’s a competitive (Meaning against other players) since it allows for less issues dealing with ‘starting balance’. You both have the opportunity to get the same stuff, so if you don’t, it’s an issue of playing badly, etc.
Irregular: Allows for more fun/interesting layouts, especially if there’s a resource system within the game. If you start out with a lot, you’re lucky, but you’re also more of a target, etc. However, it can lead to the difference between a steam-roll game and one that takes forever to get through. Think Civilization: If you start out near early age resources, you can advance quicker and steam-roll through. If you don’t, you can still win, but it’s a long, hard slog.