hello
i have make a mini game as with the coding below
i have only 2 classes…MIDlet and canvas
i wish to make a timer which limit the game time to 30 sec
i have done some coding but end up failure…
can any please help me?
thank you in advance
ps.formatTime is my first work… n the public void run is my second…but both are not working
//main class
public class BetweenCanvas extends Canvas{
int ans;
int bomb;
String name = "Enter";
int tick = 950;
int ntick = tick;
static String my = "1:00";
String myTime= my;
boolean winGame;
long startTime = System.currentTimeMillis();
//class main constructor
public BetweenCanvas(){
randomNumber();
}
protected void randomNumber(){
Random ranA = new Random();
Random ranB = new Random();
Random minus = new Random();
ans = Math.abs(ranA.nextInt())%9;
bomb = Math.abs(ranB.nextInt())%9;
int mi = Math.abs(minus.nextInt())%3;
if (ans==bomb){
bomb = bomb-mi;
}
if ((ans==0)||(ans==0)){
randomNumber();
}
if ((bomb==0)||(bomb<0)){
randomNumber();
}
}//end randomNumber class
public void run()
{
while(System.currentTimeMillis() - startTime <= 30000)
winGame = false;
}
//accept player input
protected void keyPressed(int keyCode){
// to determine if win
//if (winGame){
//return;
//}
// to determine if lost
//if (lostGame){
//return;
//}
if (keyCode==KEY_NUM1){
if (ans==1){
name = "Bingo";
//winGame =
}
if (bomb==1)
name = "bb";
}
}
repaint();
}
public String formatTime(){
if((ntick/16)+1 != tick){
myTime="";
tick = (ntick/16)+1;
int small = tick%60;
int big = tick / 60;
myTime += big + ":";
if (small / 10<1){
myTime+="0";
}
myTime+=small;
}
return(myTime);
}
public void paint (Graphics g)
{
g.setColor(255,255,255);
g.fillRect(0,0, getWidth(),getHeight());
g.setColor(0,0,0);
g.drawString("Time: " + startTime/1000,20,40,Graphics.LEFT|Graphics.TOP);
}
}