Hi all,
I’m considering having a bash at a 2D shooter that will contain RPG elements (inventory management, etc) but can’t decide whether to have it top down or side on. On the one hand, side on allows the game to be more of a shooter - ie, you can aim for specific enemy body parts and more easily see who’s behind cover. On the other hand, a top down game allows (in my opinion) much more exploration and ‘hidden’ bits of map that are tucked away in corners for example.
Any thoughts or suggestions on the matter? Which would you prefer? Is there a way to have the best of both worlds?