Hey guys, I’m currently / still developing a 2D kind of rpg game, inspired by games like Zelda: The Minish Cap and similiars. I already implemented a battle system, which for me means the player was able to attack enemies with a sword hit, cast spells and get attacked by enemies. However the whole thing ended up in quite a mess and wasn’t really robust, maintainable or extandable. I was thinking about that it might be easier or better for my game to implement a combat system in games like Diablo instead.
Does anyone have any recommendations what implementation wise is easier to realize? Furthermore can you recommened any articles about how a good combat system works in detail (regardless of being Diablo style or “realtime” style like zelda)? Something I might get a little bit inspiration from?
Thanks in advance.