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JBullet - any tutorials on mesh collision?
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0
|
4578
|
April 4, 2015
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|
Vulkan and SPIR-V Presentation
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2
|
3991
|
April 4, 2015
|
|
Vulkan and SPIR-V Presentation
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0
|
3913
|
April 4, 2015
|
|
Rendering problem
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8
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6040
|
April 4, 2015
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How will an Araknoid do?
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6
|
3017
|
April 4, 2015
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Reveal The Picture (TestVersion)
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0
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14829
|
April 4, 2015
|
|
Deferre Lighting
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1
|
2725
|
April 4, 2015
|
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[libGDX] Make Tiled cell/tile transparent with code
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3
|
2142
|
April 4, 2015
|
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Deferre Lighting
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0
|
2680
|
April 3, 2015
|
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character creation
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1
|
1156
|
April 3, 2015
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[solved] OpenSimplex Noise producing extremely noisy results
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2
|
1535
|
April 3, 2015
|
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Avoiding JOGL Artifacts
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13
|
13107
|
April 3, 2015
|
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[OpenGL] Blending images with semi-transparency
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8
|
7284
|
April 3, 2015
|
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Getting the Mouse pos in 3D World
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2
|
1240
|
April 3, 2015
|
|
[libGDX] Make Tiled cell/tile transparent with code
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0
|
1876
|
April 3, 2015
|
|
[solved] OpenSimplex Noise producing extremely noisy results
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0
|
1545
|
April 3, 2015
|
|
Simple Simon
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1
|
3639
|
April 3, 2015
|
|
Simple Simon
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0
|
3688
|
April 3, 2015
|
|
LWJGL/OpenGL 3.3+ Voxel Chunk Management
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2
|
2324
|
April 3, 2015
|
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RadialGradientPaint problem
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6
|
14449
|
April 3, 2015
|
|
character creation
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|
0
|
1150
|
April 3, 2015
|
|
Getting the Mouse pos in 3D World
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0
|
1233
|
April 3, 2015
|
|
Hit Heal
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|
4
|
6550
|
April 3, 2015
|
|
[OpenGL] Blending images with semi-transparency
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|
0
|
7427
|
April 3, 2015
|
|
[FREE] Tile Puzzle
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0
|
6347
|
April 3, 2015
|
|
RadialGradientPaint problem
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|
0
|
14321
|
April 3, 2015
|
|
JInput and Steam overlay
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|
0
|
3487
|
April 3, 2015
|
|
Looking for a developer
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|
13
|
9192
|
April 3, 2015
|
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sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run()
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2
|
14570
|
April 3, 2015
|
|
Property based pattern for a game.
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7
|
2890
|
April 3, 2015
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