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OpenGL ES 2 sprite batching (Android)
|
|
0
|
2004
|
March 22, 2016
|
|
OpenGL ES 2 sprite batching (Android)
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|
0
|
2248
|
March 22, 2016
|
|
2D depth sorting
|
|
20
|
39425
|
March 13, 2016
|
|
Culling faces
|
|
37
|
20843
|
March 10, 2016
|
|
2D depth sorting
|
|
0
|
38660
|
March 9, 2016
|
|
Culling faces
|
|
0
|
18994
|
March 7, 2016
|
|
OpenGL Samples
|
|
19
|
11941
|
March 7, 2016
|
|
UV of a LightMap.
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|
9
|
6082
|
March 4, 2016
|
|
Trying to render a 3d Model... renders 2d
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|
9
|
4011
|
March 4, 2016
|
|
OpenGL Samples
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|
0
|
11815
|
March 3, 2016
|
|
Trying to render a 3d Model... renders 2d
|
|
0
|
3907
|
March 3, 2016
|
|
UV of a LightMap.
|
|
0
|
5899
|
March 2, 2016
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|
Some depth buffer precision experiments
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|
0
|
4603
|
February 27, 2016
|
|
Some depth buffer precision experiments
|
|
0
|
4595
|
February 27, 2016
|
|
Switching from LWJGL2 -> 3
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|
9
|
5651
|
February 26, 2016
|
|
Switching from LWJGL2 -> 3
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|
0
|
5273
|
February 26, 2016
|
|
Rendering style for maps in a procedural way
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|
14
|
10983
|
February 22, 2016
|
|
OGL Debugging
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|
1
|
1844
|
February 21, 2016
|
|
OGL Debugging
|
|
0
|
1764
|
February 21, 2016
|
|
Rendering style for maps in a procedural way
|
|
0
|
10928
|
February 19, 2016
|
|
Orthogonal Matrix using Vertex/Fragment shaders Problem
|
|
1
|
5512
|
February 14, 2016
|
|
Orthogonal Matrix using Vertex/Fragment shaders Problem
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|
0
|
5446
|
February 14, 2016
|
|
Post-processing effects 101?
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|
5
|
7534
|
February 13, 2016
|
|
What on earth am I doing wrong?
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|
4
|
4342
|
February 9, 2016
|
|
Post-processing effects 101?
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|
0
|
7406
|
February 9, 2016
|
|
Rendering SVG's and changing color?
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|
8
|
7097
|
January 31, 2016
|
|
What on earth am I doing wrong?
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|
0
|
3814
|
January 29, 2016
|
|
Request for Simple Shader Based LWJGL 3 code
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|
2
|
5112
|
January 22, 2016
|
|
Request for Simple Shader Based LWJGL 3 code
|
|
0
|
5204
|
January 22, 2016
|
|
Screen-space self-shadowing
|
|
0
|
6020
|
January 19, 2016
|