OpenGL ES 2 sprite batching (Android)
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0
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1905
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March 22, 2016
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OpenGL ES 2 sprite batching (Android)
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0
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2078
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March 22, 2016
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2D depth sorting
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20
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38896
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March 13, 2016
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Culling faces
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37
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19406
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March 10, 2016
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2D depth sorting
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0
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38550
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March 9, 2016
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Culling faces
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0
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18892
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March 7, 2016
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OpenGL Samples
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19
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11707
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March 7, 2016
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UV of a LightMap.
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9
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5885
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March 4, 2016
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Trying to render a 3d Model... renders 2d
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9
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3838
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March 4, 2016
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OpenGL Samples
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0
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11681
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March 3, 2016
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Trying to render a 3d Model... renders 2d
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0
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3810
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March 3, 2016
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UV of a LightMap.
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0
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5783
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March 2, 2016
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Some depth buffer precision experiments
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0
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4471
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February 27, 2016
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Some depth buffer precision experiments
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0
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4490
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February 27, 2016
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Switching from LWJGL2 -> 3
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9
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5303
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February 26, 2016
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Switching from LWJGL2 -> 3
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0
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5178
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February 26, 2016
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Rendering style for maps in a procedural way
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14
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10804
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February 22, 2016
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OGL Debugging
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1
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1724
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February 21, 2016
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OGL Debugging
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0
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1667
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February 21, 2016
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Rendering style for maps in a procedural way
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0
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10821
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February 19, 2016
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Orthogonal Matrix using Vertex/Fragment shaders Problem
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1
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5415
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February 14, 2016
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Orthogonal Matrix using Vertex/Fragment shaders Problem
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0
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5367
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February 14, 2016
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Post-processing effects 101?
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5
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7423
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February 13, 2016
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What on earth am I doing wrong?
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4
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4118
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February 9, 2016
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Post-processing effects 101?
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0
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7311
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February 9, 2016
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Rendering SVG's and changing color?
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8
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6820
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January 31, 2016
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What on earth am I doing wrong?
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0
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3719
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January 29, 2016
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Request for Simple Shader Based LWJGL 3 code
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2
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5017
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January 22, 2016
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Request for Simple Shader Based LWJGL 3 code
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0
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5104
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January 22, 2016
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Screen-space self-shadowing
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0
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5895
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January 19, 2016
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