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OpenGL ES 2 sprite batching (Android)
|
|
0
|
2028
|
March 22, 2016
|
|
OpenGL ES 2 sprite batching (Android)
|
|
0
|
2292
|
March 22, 2016
|
|
2D depth sorting
|
|
20
|
39503
|
March 13, 2016
|
|
Culling faces
|
|
37
|
21187
|
March 10, 2016
|
|
2D depth sorting
|
|
0
|
38689
|
March 9, 2016
|
|
Culling faces
|
|
0
|
19018
|
March 7, 2016
|
|
OpenGL Samples
|
|
19
|
11987
|
March 7, 2016
|
|
UV of a LightMap.
|
|
9
|
6113
|
March 4, 2016
|
|
Trying to render a 3d Model... renders 2d
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|
9
|
4037
|
March 4, 2016
|
|
OpenGL Samples
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|
0
|
11846
|
March 3, 2016
|
|
Trying to render a 3d Model... renders 2d
|
|
0
|
3936
|
March 3, 2016
|
|
UV of a LightMap.
|
|
0
|
5923
|
March 2, 2016
|
|
Some depth buffer precision experiments
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|
0
|
4633
|
February 27, 2016
|
|
Some depth buffer precision experiments
|
|
0
|
4615
|
February 27, 2016
|
|
Switching from LWJGL2 -> 3
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|
9
|
5798
|
February 26, 2016
|
|
Switching from LWJGL2 -> 3
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|
0
|
5292
|
February 26, 2016
|
|
Rendering style for maps in a procedural way
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|
14
|
11010
|
February 22, 2016
|
|
OGL Debugging
|
|
1
|
1864
|
February 21, 2016
|
|
OGL Debugging
|
|
0
|
1785
|
February 21, 2016
|
|
Rendering style for maps in a procedural way
|
|
0
|
10947
|
February 19, 2016
|
|
Orthogonal Matrix using Vertex/Fragment shaders Problem
|
|
1
|
5542
|
February 14, 2016
|
|
Orthogonal Matrix using Vertex/Fragment shaders Problem
|
|
0
|
5476
|
February 14, 2016
|
|
Post-processing effects 101?
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|
5
|
7560
|
February 13, 2016
|
|
What on earth am I doing wrong?
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|
4
|
4393
|
February 9, 2016
|
|
Post-processing effects 101?
|
|
0
|
7425
|
February 9, 2016
|
|
Rendering SVG's and changing color?
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|
8
|
7145
|
January 31, 2016
|
|
What on earth am I doing wrong?
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|
0
|
3845
|
January 29, 2016
|
|
Request for Simple Shader Based LWJGL 3 code
|
|
2
|
5144
|
January 22, 2016
|
|
Request for Simple Shader Based LWJGL 3 code
|
|
0
|
5242
|
January 22, 2016
|
|
Screen-space self-shadowing
|
|
0
|
6051
|
January 19, 2016
|