Orthogonal Matrix using Vertex/Fragment shaders Problem

Hello!

I made a topic at forum.lwjgl.org under programming>opengl.
http://forum.lwjgl.org/index.php?topic=6133.0

What my problem is, my orthogonal matrix isn’t working. More info there. You can post here or there.
I’ve been stumped for weeks!

It’s well structured with non-binary code to sift through for reference. Includes everything and is ~23mb.
Code examples on the forum too of the affected areas.

Thanks for helping!