Hi all,
I’m trying to write a simple shader based renderer utilising the LWJGL 3 library, and I just can’t seem to get my vertices to render onto the window. (I can get the window to display, the clear color to work, the shaders to compile and link etc, I just can’t seem to move the vertex/index/color data from the application to the shader)
Or alternatively I’m setting up my view/projection matrices incorrectly.
I would love to provide code, but I’m developing it at work (not for work, just at work), and I’m not sure how they would go with IP etc.
So would anyone be able to link me a working shader based program that is based on LWJGL 3.0.0b?
Thanks!