|
open world loading texture on different threads
|
|
4
|
4074
|
September 2, 2012
|
|
Animated 3d objects
|
|
1
|
2655
|
August 24, 2012
|
|
Getting screen-to-world coordinates
|
|
2
|
3501
|
August 24, 2012
|
|
JOGL 2D Texture Example
|
|
7
|
16753
|
August 21, 2012
|
|
Storing / Adding / Drawing particles
|
|
8
|
7668
|
August 19, 2012
|
|
Experiencing random colours when rendering GL_QUADS and Slick's UnicodeFont
|
|
2
|
2473
|
August 19, 2012
|
|
GLSL 'dirty' blur effect
|
|
11
|
8831
|
August 18, 2012
|
|
JOGL - Loading a 3d model(request)
|
|
8
|
22742
|
August 10, 2012
|
|
Draw rotated 2D Sprite at position XY on screen
|
|
4
|
3872
|
August 5, 2012
|
|
GLSL Multitexturing and Texture Units (glActiveTexture )
|
|
0
|
2612
|
August 5, 2012
|
|
appletLoader grey screen
|
|
4
|
4345
|
August 3, 2012
|
|
Compressing vertex normals
|
|
9
|
5462
|
July 30, 2012
|
|
Drawing Text using Slick 2D library
|
|
21
|
29695
|
July 30, 2012
|
|
Finding 2D point on screen from 3D perspective
|
|
2
|
3135
|
July 29, 2012
|
|
Voxel editor
|
|
3
|
6229
|
July 29, 2012
|
|
Opengl application stops responding
|
|
3
|
3025
|
July 20, 2012
|
|
VBOs and Textures
|
|
4
|
6681
|
July 13, 2012
|
|
VBOs versus no VBOs - is this JOGL code right?
|
|
3
|
3156
|
July 13, 2012
|
|
Resources for a Voxel-Based Game
|
|
7
|
4855
|
July 10, 2012
|
|
Texture not rendering
|
|
19
|
9603
|
July 6, 2012
|
|
glViewport/glOrtho problem?
|
|
10
|
14740
|
July 3, 2012
|
|
Getting started with LWJGL
|
|
5
|
4998
|
June 29, 2012
|
|
[Solved by myself -_-] Exporting with the LWJGL natives and jar
|
|
0
|
1696
|
June 28, 2012
|
|
[To be deleted]
|
|
10
|
10537
|
June 26, 2012
|
|
Tesselation vs geometry shaders
|
|
2
|
7304
|
June 26, 2012
|
|
Camera rotation (cont)
|
|
11
|
4706
|
June 20, 2012
|
|
LWJGL 2.8.4 released
|
|
22
|
18224
|
June 19, 2012
|
|
Rotating a quad that isn't at the center of the grid..
|
|
4
|
3013
|
June 18, 2012
|
|
Collision heightmap.
|
|
0
|
2097
|
June 16, 2012
|
|
OpenGL 3D Cartesian coordinates?
|
|
5
|
5366
|
June 16, 2012
|