|
Totally Lost
|
|
9
|
5247
|
July 31, 2013
|
|
Framebuffer viewport problem
|
|
0
|
5926
|
July 31, 2013
|
|
Totally Lost
|
|
0
|
5168
|
July 30, 2013
|
|
Calculate Texture coordinate in a 3d terrain grid done with GL_TRIANGLE_STRIP
|
|
1
|
4813
|
July 30, 2013
|
|
Calculate Texture coordinate in a 3d terrain grid done with GL_TRIANGLE_STRIP
|
|
0
|
4667
|
July 29, 2013
|
|
Masking Alpha with two 2D textures LWJGL?
|
|
1
|
3169
|
July 29, 2013
|
|
Masking Alpha with two 2D textures LWJGL?
|
|
0
|
3198
|
July 29, 2013
|
|
Strange 3d rendering issue
|
|
6
|
5434
|
July 26, 2013
|
|
Slick2D Problems
|
|
4
|
2256
|
July 25, 2013
|
|
Strange 3d rendering issue
|
|
0
|
5352
|
July 25, 2013
|
|
Slick2D Problems
|
|
0
|
2223
|
July 25, 2013
|
|
LWJGL.
|
|
6
|
4082
|
July 23, 2013
|
|
Free TWL themes?
|
|
1
|
1914
|
July 20, 2013
|
|
Free TWL themes?
|
|
0
|
1863
|
July 20, 2013
|
|
cant get a 2D Camera in LWJGL working (beginner)
|
|
3
|
6631
|
July 19, 2013
|
|
LWJGL.
|
|
0
|
3961
|
July 19, 2013
|
|
stock with concept - game stage/scene
|
|
3
|
2481
|
July 19, 2013
|
|
cant get a 2D Camera in LWJGL working (beginner)
|
|
0
|
6597
|
July 18, 2013
|
|
stock with concept - game stage/scene
|
|
0
|
2540
|
July 18, 2013
|
|
Sun-like light from above and shadows in open GL
|
|
1
|
2400
|
July 15, 2013
|
|
Sun-like light from above and shadows in open GL
|
|
0
|
2389
|
July 15, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
|
2
|
2683
|
July 12, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
|
0
|
2710
|
July 12, 2013
|
|
Attenuating light source via glLight methods?
|
|
1
|
2453
|
July 10, 2013
|
|
Attenuating light source via glLight methods?
|
|
0
|
2414
|
July 10, 2013
|
|
1 Large VBO or many small VBOs??
|
|
5
|
5245
|
July 8, 2013
|
|
1 Large VBO or many small VBOs??
|
|
0
|
4873
|
July 7, 2013
|
|
Pixel / Scaling Error
|
|
2
|
2977
|
July 5, 2013
|
|
Pixel / Scaling Error
|
|
0
|
2997
|
July 4, 2013
|
|
Rendering 2d tile map using VBO
|
|
1
|
4169
|
July 3, 2013
|