|
Totally Lost
|
|
9
|
5235
|
July 31, 2013
|
|
Framebuffer viewport problem
|
|
0
|
5918
|
July 31, 2013
|
|
Totally Lost
|
|
0
|
5161
|
July 30, 2013
|
|
Calculate Texture coordinate in a 3d terrain grid done with GL_TRIANGLE_STRIP
|
|
1
|
4803
|
July 30, 2013
|
|
Calculate Texture coordinate in a 3d terrain grid done with GL_TRIANGLE_STRIP
|
|
0
|
4652
|
July 29, 2013
|
|
Masking Alpha with two 2D textures LWJGL?
|
|
1
|
3160
|
July 29, 2013
|
|
Masking Alpha with two 2D textures LWJGL?
|
|
0
|
3188
|
July 29, 2013
|
|
Strange 3d rendering issue
|
|
6
|
5421
|
July 26, 2013
|
|
Slick2D Problems
|
|
4
|
2245
|
July 25, 2013
|
|
Strange 3d rendering issue
|
|
0
|
5340
|
July 25, 2013
|
|
Slick2D Problems
|
|
0
|
2213
|
July 25, 2013
|
|
LWJGL.
|
|
6
|
4049
|
July 23, 2013
|
|
Free TWL themes?
|
|
1
|
1910
|
July 20, 2013
|
|
Free TWL themes?
|
|
0
|
1851
|
July 20, 2013
|
|
cant get a 2D Camera in LWJGL working (beginner)
|
|
3
|
6606
|
July 19, 2013
|
|
LWJGL.
|
|
0
|
3951
|
July 19, 2013
|
|
stock with concept - game stage/scene
|
|
3
|
2469
|
July 19, 2013
|
|
cant get a 2D Camera in LWJGL working (beginner)
|
|
0
|
6585
|
July 18, 2013
|
|
stock with concept - game stage/scene
|
|
0
|
2524
|
July 18, 2013
|
|
Sun-like light from above and shadows in open GL
|
|
1
|
2391
|
July 15, 2013
|
|
Sun-like light from above and shadows in open GL
|
|
0
|
2382
|
July 15, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
|
2
|
2673
|
July 12, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
|
0
|
2696
|
July 12, 2013
|
|
Attenuating light source via glLight methods?
|
|
1
|
2436
|
July 10, 2013
|
|
Attenuating light source via glLight methods?
|
|
0
|
2396
|
July 10, 2013
|
|
1 Large VBO or many small VBOs??
|
|
5
|
5197
|
July 8, 2013
|
|
1 Large VBO or many small VBOs??
|
|
0
|
4860
|
July 7, 2013
|
|
Pixel / Scaling Error
|
|
2
|
2962
|
July 5, 2013
|
|
Pixel / Scaling Error
|
|
0
|
2982
|
July 4, 2013
|
|
Rendering 2d tile map using VBO
|
|
1
|
4154
|
July 3, 2013
|