|
Totally Lost
|
|
9
|
5266
|
July 31, 2013
|
|
Framebuffer viewport problem
|
|
0
|
5945
|
July 31, 2013
|
|
Totally Lost
|
|
0
|
5185
|
July 30, 2013
|
|
Calculate Texture coordinate in a 3d terrain grid done with GL_TRIANGLE_STRIP
|
|
1
|
4825
|
July 30, 2013
|
|
Calculate Texture coordinate in a 3d terrain grid done with GL_TRIANGLE_STRIP
|
|
0
|
4688
|
July 29, 2013
|
|
Masking Alpha with two 2D textures LWJGL?
|
|
1
|
3192
|
July 29, 2013
|
|
Masking Alpha with two 2D textures LWJGL?
|
|
0
|
3216
|
July 29, 2013
|
|
Strange 3d rendering issue
|
|
6
|
5457
|
July 26, 2013
|
|
Slick2D Problems
|
|
4
|
2270
|
July 25, 2013
|
|
Strange 3d rendering issue
|
|
0
|
5366
|
July 25, 2013
|
|
Slick2D Problems
|
|
0
|
2232
|
July 25, 2013
|
|
LWJGL.
|
|
6
|
4119
|
July 23, 2013
|
|
Free TWL themes?
|
|
1
|
1930
|
July 20, 2013
|
|
Free TWL themes?
|
|
0
|
1881
|
July 20, 2013
|
|
cant get a 2D Camera in LWJGL working (beginner)
|
|
3
|
6669
|
July 19, 2013
|
|
LWJGL.
|
|
0
|
3971
|
July 19, 2013
|
|
stock with concept - game stage/scene
|
|
3
|
2510
|
July 19, 2013
|
|
cant get a 2D Camera in LWJGL working (beginner)
|
|
0
|
6631
|
July 18, 2013
|
|
stock with concept - game stage/scene
|
|
0
|
2561
|
July 18, 2013
|
|
Sun-like light from above and shadows in open GL
|
|
1
|
2414
|
July 15, 2013
|
|
Sun-like light from above and shadows in open GL
|
|
0
|
2405
|
July 15, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
|
2
|
2697
|
July 12, 2013
|
|
performance dropping when camera move / rotate with frustum test
|
|
0
|
2726
|
July 12, 2013
|
|
Attenuating light source via glLight methods?
|
|
1
|
2468
|
July 10, 2013
|
|
Attenuating light source via glLight methods?
|
|
0
|
2431
|
July 10, 2013
|
|
1 Large VBO or many small VBOs??
|
|
5
|
5291
|
July 8, 2013
|
|
1 Large VBO or many small VBOs??
|
|
0
|
4886
|
July 7, 2013
|
|
Pixel / Scaling Error
|
|
2
|
3004
|
July 5, 2013
|
|
Pixel / Scaling Error
|
|
0
|
3022
|
July 4, 2013
|
|
Rendering 2d tile map using VBO
|
|
1
|
4189
|
July 3, 2013
|