I noticed this guy is using 4 VBOs per model. I thought to gain performance you try to minimize gl calls? Notice in the draw section (the second post) he has to loop through every single object to draw the VBOs for each object.
No one in the thread points out how many VBOs he is using, so is it ok to use many small VBOs (for each model) or should I use 1 large VBO??