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Ray casting 2d Visibility
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0
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1635
|
January 23, 2018
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Comments & feedback on this health-bars?
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0
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6140
|
January 23, 2018
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AnimatedFramesDemo example (Java2D)
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2
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1268
|
January 22, 2018
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[Libgdx] Spell class
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0
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2728
|
January 22, 2018
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AnimatedFramesDemo example (Java2D)
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0
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1251
|
January 22, 2018
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JavaFX in lwjgl3?
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0
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1310
|
January 21, 2018
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Stream.filter(...).count() didn't work [solved]
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0
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2642
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January 21, 2018
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Fitting a JFrame around a JPanel, off by 1px issue.
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1
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1449
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January 20, 2018
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[LibGDX] [3D] Getting a Collision Shape from a 3D model with Bullet Physics
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2
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4599
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January 18, 2018
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Fitting a JFrame around a JPanel, off by 1px issue.
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0
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1239
|
January 18, 2018
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Best way to create/load and render fonts?
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3
|
2438
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January 16, 2018
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Map generation performance improves with every new map
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3
|
1417
|
January 13, 2018
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Map generation performance improves with every new map
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0
|
1380
|
January 13, 2018
|
|
[Libgdx] Using progress bar as health bar
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5
|
4449
|
January 13, 2018
|
|
Best way to create/load and render fonts?
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0
|
1546
|
January 12, 2018
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[Libgdx] Using progress bar as health bar
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0
|
3124
|
January 12, 2018
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[Libgdx] Collision check [Solved]
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8
|
2857
|
January 12, 2018
|
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KeyListener, MouseListener and repaint problem [solved]
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0
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2108
|
December 31, 2017
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Panel - Redrawing panel didn't seem to be working! [solved]
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6
|
2374
|
December 29, 2017
|
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[Libgdx] Huge world with alot of entities fps drop [solved]
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0
|
14175
|
December 29, 2017
|
|
[Libgdx] Shaders Tmx [SOLVED]
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2
|
1149
|
December 29, 2017
|
|
Class design
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4
|
2067
|
December 28, 2017
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[Libgdx] Shaders Tmx [SOLVED]
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0
|
1141
|
December 27, 2017
|
|
Panel - Redrawing panel didn't seem to be working! [solved]
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|
0
|
2209
|
December 27, 2017
|
|
Hosting your game
|
|
11
|
5049
|
December 27, 2017
|
|
Class design
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|
0
|
2073
|
December 26, 2017
|
|
LWJGL 3: loading HDR textures with StbImage in LWJGL 3?
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|
5
|
4948
|
December 23, 2017
|
|
LWJGL 3: loading HDR textures with StbImage in LWJGL 3?
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|
0
|
4174
|
December 23, 2017
|
|
[Libgdx] Collision check [Solved]
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|
0
|
2833
|
December 22, 2017
|
|
Mouse directed attack with 4 possible outcomes and animation based on attack.
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|
6
|
2824
|
December 21, 2017
|