Hey guys,
I made a post asking if the fbx-conv of LibGDX messed up the size of the G3DB file format when converted from a FBX, because it was different with OBJ. (http://www.java-gaming.org/topics/libgdx-blender-fbx-conv-messing-up-with-model-scale-when-converting-from-fbx/36932/view.html).
The problem with that, for me, is the Collision Shape that you get from Bullet Physics: With OBJ converted to G3DB, the collision shape works fine, but with FBX converted to G3DB it looks the same but other objects are not colliding with it.
Right now I’m only using btCollisionShape shape = Bullet.obtainStaticNodeShape(model.nodes);.
Anyone has experience with Bullet Physics and Collision Shapes?
My file might have a problem though, it could be, so I’m attaching them.
My files: https://drive.google.com/file/d/0BziW53Fw7ZDqU1A4U3ZacHNoSk0/view?usp=sharing
Kind Regards,
Sebastián.