[Libgdx] Huge world with alot of entities fps drop [solved]

Hello,

i would love open a huge rpg world with alot of entities. But the fps drops alot more entities are on the map. Worth to metion entities who are outside of the player range are not rendererd.

        int count = 200000;

        blockArray = new Array<Creature>(true, count);

        while (count > 0) {
            blockArray.add(new Monster("Dragon", new Vector2(0, 5 * count), game.asset.getAtlas().findRegion("dragon")));
            count--;
        }

        // Set up the quad tree
        quadTree = new QuadTreeNode(0, new Rectangle(0, 0, Main.V_SCREEN_WIDTH / game.UNIT_SCALE, Main.V_SCREEN_HEIGHT / game.UNIT_SCALE));
        entitiesToCheck = new Array<Creature>(true, QuadTreeNode.MAX_ENTITIES);

Profiler: