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Random 2d map for scroller (like terraria)
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2
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2862
|
February 25, 2015
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Random 2d map for scroller (like terraria)
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0
|
2773
|
February 25, 2015
|
|
LibGDX:How to create Key Value pairing holding info for different datatypes
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20
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9901
|
February 25, 2015
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Libgdx Android iOS : Best way for setting up the code to fit screensizes
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3
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2168
|
February 25, 2015
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LibGDX Tilemap Rendering
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7
|
6381
|
February 25, 2015
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LibGDX Tilemap Rendering
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0
|
4794
|
February 24, 2015
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|
LibGDX:How to create Key Value pairing holding info for different datatypes
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0
|
9682
|
February 24, 2015
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Solved LibGDX Displaying Textures
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7
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3183
|
February 24, 2015
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Solved LibGDX Displaying Textures
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0
|
3184
|
February 23, 2015
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Solved LibGDX Random Coin Placement
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11
|
5590
|
February 23, 2015
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Solved LibGDX Random Coin Placement
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0
|
5541
|
February 23, 2015
|
|
shader not working on my machine
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16
|
13704
|
February 23, 2015
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How can I make entities render once?
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6
|
2654
|
February 23, 2015
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I'm trying to make a shotgun and this is happening
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4
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2775
|
February 23, 2015
|
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Collision detection and prevent player movement
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5
|
3494
|
February 23, 2015
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[Slick2D] Issue with tearing when rendering tiles
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3
|
1679
|
February 23, 2015
|
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How can I make entities render once?
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|
0
|
2633
|
February 23, 2015
|
|
[Slick2D] Issue with tearing when rendering tiles
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0
|
1625
|
February 23, 2015
|
|
I'm trying to make a shotgun and this is happening
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0
|
2739
|
February 22, 2015
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Picking Blocks with mouse
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3
|
2044
|
February 22, 2015
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Picking Blocks with mouse
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0
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2047
|
February 22, 2015
|
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java.awt.Point class in Android
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5
|
3105
|
February 21, 2015
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[LibGDX] UTE not fading out?
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4
|
1957
|
February 21, 2015
|
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shader not working on my machine
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0
|
13617
|
February 21, 2015
|
|
bounds.contains() problem
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3
|
1438
|
February 21, 2015
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[LibGDX]- Incorrect checksum for freed object (Solution)
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0
|
889
|
February 21, 2015
|
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[LibGDX]- Incorrect checksum for freed object (Solution)
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0
|
882
|
February 21, 2015
|
|
Adding chunks to world for large maps?
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11
|
5693
|
February 21, 2015
|
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bounds.contains() problem
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0
|
1419
|
February 21, 2015
|
|
[LibGDX] UTE not fading out?
|
|
0
|
1910
|
February 21, 2015
|