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Random 2d map for scroller (like terraria)
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2
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2837
|
February 25, 2015
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Random 2d map for scroller (like terraria)
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0
|
2752
|
February 25, 2015
|
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LibGDX:How to create Key Value pairing holding info for different datatypes
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20
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9822
|
February 25, 2015
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Libgdx Android iOS : Best way for setting up the code to fit screensizes
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3
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2114
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February 25, 2015
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LibGDX Tilemap Rendering
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7
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6096
|
February 25, 2015
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LibGDX Tilemap Rendering
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0
|
4778
|
February 24, 2015
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LibGDX:How to create Key Value pairing holding info for different datatypes
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0
|
9661
|
February 24, 2015
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Solved LibGDX Displaying Textures
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7
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3158
|
February 24, 2015
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Solved LibGDX Displaying Textures
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0
|
3164
|
February 23, 2015
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Solved LibGDX Random Coin Placement
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11
|
5558
|
February 23, 2015
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Solved LibGDX Random Coin Placement
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0
|
5524
|
February 23, 2015
|
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shader not working on my machine
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16
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13668
|
February 23, 2015
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How can I make entities render once?
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6
|
2631
|
February 23, 2015
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I'm trying to make a shotgun and this is happening
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4
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2757
|
February 23, 2015
|
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Collision detection and prevent player movement
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5
|
3430
|
February 23, 2015
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[Slick2D] Issue with tearing when rendering tiles
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3
|
1657
|
February 23, 2015
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How can I make entities render once?
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|
0
|
2610
|
February 23, 2015
|
|
[Slick2D] Issue with tearing when rendering tiles
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0
|
1609
|
February 23, 2015
|
|
I'm trying to make a shotgun and this is happening
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0
|
2723
|
February 22, 2015
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Picking Blocks with mouse
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3
|
2025
|
February 22, 2015
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Picking Blocks with mouse
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0
|
2029
|
February 22, 2015
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java.awt.Point class in Android
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5
|
3054
|
February 21, 2015
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[LibGDX] UTE not fading out?
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4
|
1897
|
February 21, 2015
|
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shader not working on my machine
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0
|
13599
|
February 21, 2015
|
|
bounds.contains() problem
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3
|
1416
|
February 21, 2015
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[LibGDX]- Incorrect checksum for freed object (Solution)
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0
|
868
|
February 21, 2015
|
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[LibGDX]- Incorrect checksum for freed object (Solution)
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0
|
866
|
February 21, 2015
|
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Adding chunks to world for large maps?
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11
|
5659
|
February 21, 2015
|
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bounds.contains() problem
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0
|
1403
|
February 21, 2015
|
|
[LibGDX] UTE not fading out?
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|
0
|
1875
|
February 21, 2015
|