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Random 2d map for scroller (like terraria)
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2
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2876
|
February 25, 2015
|
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Random 2d map for scroller (like terraria)
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0
|
2786
|
February 25, 2015
|
|
LibGDX:How to create Key Value pairing holding info for different datatypes
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20
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9954
|
February 25, 2015
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Libgdx Android iOS : Best way for setting up the code to fit screensizes
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3
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2197
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February 25, 2015
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LibGDX Tilemap Rendering
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7
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6551
|
February 25, 2015
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LibGDX Tilemap Rendering
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0
|
4811
|
February 24, 2015
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|
LibGDX:How to create Key Value pairing holding info for different datatypes
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0
|
9703
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February 24, 2015
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Solved LibGDX Displaying Textures
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7
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3197
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February 24, 2015
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Solved LibGDX Displaying Textures
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0
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3195
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February 23, 2015
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Solved LibGDX Random Coin Placement
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11
|
5604
|
February 23, 2015
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Solved LibGDX Random Coin Placement
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0
|
5553
|
February 23, 2015
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shader not working on my machine
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16
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13750
|
February 23, 2015
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How can I make entities render once?
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6
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2666
|
February 23, 2015
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I'm trying to make a shotgun and this is happening
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4
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2787
|
February 23, 2015
|
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Collision detection and prevent player movement
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5
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3543
|
February 23, 2015
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[Slick2D] Issue with tearing when rendering tiles
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3
|
1690
|
February 23, 2015
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How can I make entities render once?
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|
0
|
2644
|
February 23, 2015
|
|
[Slick2D] Issue with tearing when rendering tiles
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0
|
1634
|
February 23, 2015
|
|
I'm trying to make a shotgun and this is happening
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0
|
2746
|
February 22, 2015
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Picking Blocks with mouse
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3
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2054
|
February 22, 2015
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Picking Blocks with mouse
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0
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2057
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February 22, 2015
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java.awt.Point class in Android
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5
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3135
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February 21, 2015
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[LibGDX] UTE not fading out?
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4
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1995
|
February 21, 2015
|
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shader not working on my machine
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0
|
13629
|
February 21, 2015
|
|
bounds.contains() problem
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3
|
1446
|
February 21, 2015
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[LibGDX]- Incorrect checksum for freed object (Solution)
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0
|
893
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February 21, 2015
|
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[LibGDX]- Incorrect checksum for freed object (Solution)
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0
|
886
|
February 21, 2015
|
|
Adding chunks to world for large maps?
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11
|
5703
|
February 21, 2015
|
|
bounds.contains() problem
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0
|
1426
|
February 21, 2015
|
|
[LibGDX] UTE not fading out?
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|
0
|
1915
|
February 21, 2015
|