Hi,
I’ve used LWJGL for a 3d minecraft game a couple years ago, now was wanting to do some 2d game like a lot of the sandbox ones out there - terraria, starbound etc. I’m thinking LWJGL will be good choice for the gfx api or maybe slick2d?
Now, this is prob asked a lot, how or where do you start in creating a procedural 2d map like these games? Such as biomes?
I’d like the map to be large, being able to dig down.
I’ve googled stuff but still struggling with this - all seem to point to perlin noise etc.
This seemed good: http://www.java-gaming.org/topics/lwjgl-procedurally-generated-simplex-perlin-noise-2d-world/31991/view.html
and http://fbksoft.com/procedural-level-generation-for-a-2d-platformer/
Any advice, a starting point would be great.
Thanks,
Steve