|
UDP packet ~1400 byte maximum
|
|
0
|
1840
|
July 26, 2015
|
|
Handling collisions in a platformer
|
|
4
|
2725
|
July 24, 2015
|
|
Handling collisions in a platformer
|
|
0
|
2707
|
July 24, 2015
|
|
Create a .jar depending natives / various libs
|
|
13
|
18778
|
July 23, 2015
|
|
Handling curves in a platformer?
|
|
7
|
3682
|
July 23, 2015
|
|
[JavaFX 8] ParallelCamera: Strange behavior! Don't know what to do.
|
|
0
|
6545
|
July 22, 2015
|
|
How to optimize light engine?
|
|
6
|
2215
|
July 22, 2015
|
|
Handling curves in a platformer?
|
|
0
|
3636
|
July 22, 2015
|
|
How to optimize light engine?
|
|
0
|
2217
|
July 21, 2015
|
|
Best Practices for Creating New Objects
|
|
0
|
18097
|
July 21, 2015
|
|
[Solved] Custom Key for HashMap
|
|
15
|
5642
|
July 20, 2015
|
|
Finding out if car is sideways
|
|
3
|
2537
|
July 20, 2015
|
|
Finding out if car is sideways
|
|
0
|
2539
|
July 20, 2015
|
|
OpenGL 1.0 to 2.0 Triangle Fan
|
|
4
|
2033
|
July 19, 2015
|
|
[LibGDX] Trouble understanding some issues with lighting my 3D scene
|
|
1
|
1705
|
July 19, 2015
|
|
Issues with 3D scene layout and plane positioning using libgdx
|
|
5
|
2532
|
July 19, 2015
|
|
[LibGDX] Trouble understanding some issues with lighting my 3D scene
|
|
0
|
1349
|
July 19, 2015
|
|
Isometric Object Rendering
|
|
0
|
2323
|
July 19, 2015
|
|
OpenGL 1.0 to 2.0 Triangle Fan
|
|
0
|
1960
|
July 18, 2015
|
|
Adding weather, like rain or snow?
|
|
2
|
1391
|
July 18, 2015
|
|
Create a .jar depending natives / various libs
|
|
0
|
18726
|
July 18, 2015
|
|
Adding weather, like rain or snow?
|
|
0
|
1367
|
July 18, 2015
|
|
[libgdx] [solved] Allowing sprites to "bypass" lighting
|
|
5
|
2224
|
July 17, 2015
|
|
[libgdx] [solved] Allowing sprites to "bypass" lighting
|
|
0
|
2220
|
July 17, 2015
|
|
JavaFX 8 - Custom events
|
|
0
|
5229
|
July 17, 2015
|
|
LibGDX, Box2D Lighting. Turning off Box2DLights for certain sprites, not bodies
|
|
5
|
4267
|
July 17, 2015
|
|
Where to start in terms of programming?
|
|
10
|
3997
|
July 16, 2015
|
|
Digging tiles out
|
|
13
|
4681
|
July 16, 2015
|
|
LibGDX, Box2D Lighting. Turning off Box2DLights for certain sprites, not bodies
|
|
0
|
4385
|
July 16, 2015
|
|
How to render multiple map layers and make the map rendering more efficient
|
|
5
|
1851
|
July 16, 2015
|