My world is rendered in two frame buffers. First, there’s a world buffer where all the blocks and entities are rendered to. Then there’s a lighting buffer where all the lights and shadows are rendered two. The world buffer is rendered first, and then the lighting buffer is masked on top of the world buffer. My question is how do I allow some sprites to “bypass” the lighting buffer, that is to always remain at full brightness? I don’t really know how to start and thus I don’t really know what to google for or ask.
If you know Minecraft, the spiders’ and endermens’ eyes always seem bright even in dark places.
Thanks!