I’ve been looking at making collisions for my game using Tiled but I can’t seem to find a good or straight answer. There seems to be some sort of debate between in ways to complete collisions and it’s confusing me.
Using Slick2D is was fairly straight forward and was wondering if there was a similar way I could achieve collisions in the same way in LibGDX? If not, what is the best way I could achieve collisions for a simple side scroller game like Mario with coins etc
Thanks