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Sockets and threads [Solved]
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4
|
3026
|
October 12, 2013
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Sockets and threads [Solved]
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0
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2904
|
October 12, 2013
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|
[SOLVED]Android device client not finding server that is bound to local host
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0
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3805
|
October 12, 2013
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|
NAT traversal practical?
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0
|
2471
|
October 11, 2013
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|
Best way to measure latency between a client and a server
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0
|
9394
|
October 10, 2013
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|
I want to move my game from single player to MP
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0
|
5205
|
October 9, 2013
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Intranet two palyer board game
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6
|
19977
|
September 23, 2013
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|
Intranet two palyer board game
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0
|
19936
|
September 19, 2013
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|
Event based TCP, IO/NIO and other questions
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|
10
|
8358
|
September 7, 2013
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|
Networking Code Design. Who knows about User Input? Server/client code sharing.
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3
|
2591
|
September 6, 2013
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|
Networking Code Design. Who knows about User Input? Server/client code sharing.
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|
0
|
2654
|
September 5, 2013
|
|
LWJGL, KryoNet
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|
0
|
12545
|
September 5, 2013
|
|
Event based TCP, IO/NIO and other questions
|
|
0
|
8315
|
August 30, 2013
|
|
[Solved] Bouncing Balls in a multiplayer game
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4
|
8084
|
August 14, 2013
|
|
[Solved] Bouncing Balls in a multiplayer game
|
|
0
|
7995
|
August 14, 2013
|
|
Android / libGDX: High ping times in simple TCP connection
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|
5
|
6958
|
August 11, 2013
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|
Android / libGDX: High ping times in simple TCP connection
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|
0
|
6723
|
August 10, 2013
|
|
[Solved] Difference between two code
|
|
4
|
4693
|
August 5, 2013
|
|
[Solved] Difference between two code
|
|
0
|
4589
|
August 5, 2013
|
|
Applet - Mysql communication in php-made website?
|
|
7
|
6616
|
August 1, 2013
|
|
LibGDX - TCP for all platforms
|
|
8
|
11953
|
July 29, 2013
|
|
LibGDX - TCP for all platforms
|
|
0
|
11407
|
July 29, 2013
|
|
[KryoNet] What works in earlier versions doesnt in 2.20
|
|
3
|
4108
|
July 29, 2013
|
|
Applet - Mysql communication in php-made website?
|
|
0
|
6566
|
July 29, 2013
|
|
Connecting and reading/writing on IRC
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|
2
|
2483
|
July 28, 2013
|
|
Connecting and reading/writing on IRC
|
|
0
|
2435
|
July 28, 2013
|
|
[KryoNet] What works in earlier versions doesnt in 2.20
|
|
0
|
4067
|
July 26, 2013
|
|
[KRYONET] Movement updates
|
|
1
|
2781
|
July 23, 2013
|
|
Lag compensation model for a projectile-based 2d shooter.
|
|
0
|
3765
|
July 18, 2013
|
|
Lag compensation model for a projectile-based 2d shooter.
|
|
0
|
3630
|
July 18, 2013
|