How would you implement a bouncing balls which physics is based on box2s (really libgdx wrapper but still)
The brute force method would be to send every position to every client
Should i just send forces that are applied at every collision
How would you implement a bouncing balls which physics is based on box2s (really libgdx wrapper but still)
The brute force method would be to send every position to every client
Should i just send forces that are applied at every collision