hi there.
I’m making my multiplayer game but movement updates are very laggy… it stutters. So I tried interpolation:
mob.setX(mob.getX()+(update.x-mob.getX())/10);
mob.setY(mob.getY()+(update.y-mob.getY())/10);
But using interpolition the position isn’t really accurate anymore. Anyone that can help me?
Greetings