Efficient Terraria-Like 2D Lighting
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9
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7891
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September 24, 2015
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Self-made Platform engine: Am I doing it wrong?
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0
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1989
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September 24, 2015
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Efficient Terraria-Like 2D Lighting
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0
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7032
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September 23, 2015
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Elastic Collision
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0
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2588
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September 18, 2015
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Elastic Collision
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0
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2529
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September 18, 2015
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Elevox (Voxel Project) - Determine which faces to draw efficiently
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3
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2964
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September 11, 2015
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Elevox (Voxel Project) - Determine which faces to draw efficiently
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0
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2952
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September 10, 2015
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Animate 3D Voxel character
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0
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2818
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September 7, 2015
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Physics simulation with very large units
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2
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1776
|
September 5, 2015
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Physics simulation with very large units
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0
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1820
|
September 5, 2015
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LibGDX Screen to World coordinates
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5
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6031
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August 29, 2015
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LibGDX Screen to World coordinates
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0
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5473
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August 27, 2015
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Case Studies
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0
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12956
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August 21, 2015
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How to implement acync event-driven game loop based on actors and messages?
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0
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2476
|
August 20, 2015
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How to implement acync event-driven game loop based on actors and messages?
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0
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2592
|
August 20, 2015
|
How to code a sword swipe?
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39
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27958
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August 18, 2015
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How to code a sword swipe?
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0
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26612
|
August 15, 2015
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[Box2D][LibGDX] Raycasting bug?
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4
|
8334
|
August 14, 2015
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[Box2D][LibGDX] Raycasting bug?
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0
|
7860
|
August 13, 2015
|
Rendering Text
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6
|
8422
|
August 5, 2015
|
Quaternions comment from my cell
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3
|
4495
|
August 4, 2015
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Rendering Text
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0
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8380
|
July 29, 2015
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Electric network in a tile based game
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12
|
6635
|
July 28, 2015
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Electric network in a tile based game
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0
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6584
|
July 24, 2015
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Decision Making in Strategy Game
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11
|
10990
|
July 22, 2015
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Getting AABB to Voxel Terrain collision working correctly
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14
|
10772
|
July 22, 2015
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Getting AABB to Voxel Terrain collision working correctly
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0
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9752
|
July 21, 2015
|
Updated translate? (Extended Convo)
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44
|
23986
|
July 17, 2015
|
Updated translate? (Extended Convo)
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0
|
23667
|
July 15, 2015
|
A* pathfinding accuracy issues when moving
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0
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1462
|
July 14, 2015
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