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Efficient Terraria-Like 2D Lighting
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9
|
8285
|
September 24, 2015
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|
Self-made Platform engine: Am I doing it wrong?
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0
|
2034
|
September 24, 2015
|
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Efficient Terraria-Like 2D Lighting
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0
|
7085
|
September 23, 2015
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Elastic Collision
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0
|
2642
|
September 18, 2015
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Elastic Collision
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0
|
2571
|
September 18, 2015
|
|
Elevox (Voxel Project) - Determine which faces to draw efficiently
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3
|
3046
|
September 11, 2015
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Elevox (Voxel Project) - Determine which faces to draw efficiently
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0
|
2994
|
September 10, 2015
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|
Animate 3D Voxel character
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0
|
2864
|
September 7, 2015
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Physics simulation with very large units
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2
|
1841
|
September 5, 2015
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Physics simulation with very large units
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0
|
1871
|
September 5, 2015
|
|
LibGDX Screen to World coordinates
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5
|
6229
|
August 29, 2015
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LibGDX Screen to World coordinates
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0
|
5516
|
August 27, 2015
|
|
Case Studies
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0
|
13006
|
August 21, 2015
|
|
How to implement acync event-driven game loop based on actors and messages?
|
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0
|
2526
|
August 20, 2015
|
|
How to implement acync event-driven game loop based on actors and messages?
|
|
0
|
2666
|
August 20, 2015
|
|
How to code a sword swipe?
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|
39
|
28264
|
August 18, 2015
|
|
How to code a sword swipe?
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|
0
|
26666
|
August 15, 2015
|
|
[Box2D][LibGDX] Raycasting bug?
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|
4
|
8454
|
August 14, 2015
|
|
[Box2D][LibGDX] Raycasting bug?
|
|
0
|
7918
|
August 13, 2015
|
|
Rendering Text
|
|
6
|
8494
|
August 5, 2015
|
|
Quaternions comment from my cell
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|
3
|
4557
|
August 4, 2015
|
|
Rendering Text
|
|
0
|
8426
|
July 29, 2015
|
|
Electric network in a tile based game
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|
12
|
6760
|
July 28, 2015
|
|
Electric network in a tile based game
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|
0
|
6633
|
July 24, 2015
|
|
Decision Making in Strategy Game
|
|
11
|
11434
|
July 22, 2015
|
|
Getting AABB to Voxel Terrain collision working correctly
|
|
14
|
11277
|
July 22, 2015
|
|
Getting AABB to Voxel Terrain collision working correctly
|
|
0
|
9817
|
July 21, 2015
|
|
Updated translate? (Extended Convo)
|
|
44
|
24093
|
July 17, 2015
|
|
Updated translate? (Extended Convo)
|
|
0
|
23717
|
July 15, 2015
|
|
A* pathfinding accuracy issues when moving
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|
0
|
1501
|
July 14, 2015
|