|
Player cannot look straight up or down
|
|
14
|
5494
|
February 5, 2015
|
|
Rendering only visible isometric tiles
|
|
0
|
4881
|
February 4, 2015
|
|
questions on opengl, lwjgl(slick util)
|
|
0
|
3868
|
February 3, 2015
|
|
Greedy Meshing Orientation
|
|
1
|
6834
|
January 26, 2015
|
|
"Help" with RayCasting
|
|
8
|
3984
|
January 26, 2015
|
|
"Help" with RayCasting
|
|
0
|
3880
|
January 25, 2015
|
|
Greedy Meshing Orientation
|
|
0
|
6793
|
January 25, 2015
|
|
Represent 3D map
|
|
4
|
2583
|
January 19, 2015
|
|
Should I make a physics engine?
|
|
23
|
14377
|
January 19, 2015
|
|
Where to correct position in collision detection (best practice)
|
|
0
|
11155
|
January 16, 2015
|
|
Translate Point By Pitch/Roll
|
|
2
|
3297
|
January 15, 2015
|
|
Represent 3D map
|
|
0
|
2571
|
January 14, 2015
|
|
Translate Point By Pitch/Roll
|
|
0
|
3283
|
January 14, 2015
|
|
Tutorial or example on a* pathfinding without Slick
|
|
16
|
10389
|
January 12, 2015
|
|
Rotation around point other than origin
|
|
7
|
3366
|
January 12, 2015
|
|
Player cannot look straight up or down
|
|
0
|
5436
|
January 12, 2015
|
|
Tutorial or example on a* pathfinding without Slick
|
|
0
|
9627
|
January 12, 2015
|
|
Concurrency problem in entity updates
|
|
12
|
8686
|
January 10, 2015
|
|
AI Where to start
|
|
5
|
3787
|
January 9, 2015
|
|
AI Where to start
|
|
0
|
3781
|
January 7, 2015
|
|
Concurrency problem in entity updates
|
|
0
|
8637
|
January 5, 2015
|
|
Rotation around point other than origin
|
|
0
|
3320
|
January 4, 2015
|
|
Making a 3D camera
|
|
6
|
5993
|
January 4, 2015
|
|
Swing along the tangent.
|
|
3
|
9649
|
January 3, 2015
|
|
Bezier Curves
|
|
1
|
1801
|
January 3, 2015
|
|
Bezier Curves
|
|
0
|
1781
|
January 3, 2015
|
|
Swing along the tangent.
|
|
0
|
9553
|
January 2, 2015
|
|
Savegame structure for Entity/Component System with complex components [SOLVED]
|
|
8
|
13793
|
December 29, 2014
|
|
Turn mechanics in an RPG
|
|
3
|
3130
|
December 28, 2014
|
|
POV Rotation
|
|
1
|
3114
|
December 28, 2014
|