|
Player cannot look straight up or down
|
|
14
|
5515
|
February 5, 2015
|
|
Rendering only visible isometric tiles
|
|
0
|
4899
|
February 4, 2015
|
|
questions on opengl, lwjgl(slick util)
|
|
0
|
3885
|
February 3, 2015
|
|
Greedy Meshing Orientation
|
|
1
|
6852
|
January 26, 2015
|
|
"Help" with RayCasting
|
|
8
|
4005
|
January 26, 2015
|
|
"Help" with RayCasting
|
|
0
|
3899
|
January 25, 2015
|
|
Greedy Meshing Orientation
|
|
0
|
6808
|
January 25, 2015
|
|
Represent 3D map
|
|
4
|
2593
|
January 19, 2015
|
|
Should I make a physics engine?
|
|
23
|
14417
|
January 19, 2015
|
|
Where to correct position in collision detection (best practice)
|
|
0
|
11167
|
January 16, 2015
|
|
Translate Point By Pitch/Roll
|
|
2
|
3311
|
January 15, 2015
|
|
Represent 3D map
|
|
0
|
2586
|
January 14, 2015
|
|
Translate Point By Pitch/Roll
|
|
0
|
3297
|
January 14, 2015
|
|
Tutorial or example on a* pathfinding without Slick
|
|
16
|
10425
|
January 12, 2015
|
|
Rotation around point other than origin
|
|
7
|
3383
|
January 12, 2015
|
|
Player cannot look straight up or down
|
|
0
|
5451
|
January 12, 2015
|
|
Tutorial or example on a* pathfinding without Slick
|
|
0
|
9645
|
January 12, 2015
|
|
Concurrency problem in entity updates
|
|
12
|
8705
|
January 10, 2015
|
|
AI Where to start
|
|
5
|
3804
|
January 9, 2015
|
|
AI Where to start
|
|
0
|
3798
|
January 7, 2015
|
|
Concurrency problem in entity updates
|
|
0
|
8653
|
January 5, 2015
|
|
Rotation around point other than origin
|
|
0
|
3336
|
January 4, 2015
|
|
Making a 3D camera
|
|
6
|
6009
|
January 4, 2015
|
|
Swing along the tangent.
|
|
3
|
9660
|
January 3, 2015
|
|
Bezier Curves
|
|
1
|
1829
|
January 3, 2015
|
|
Bezier Curves
|
|
0
|
1796
|
January 3, 2015
|
|
Swing along the tangent.
|
|
0
|
9570
|
January 2, 2015
|
|
Savegame structure for Entity/Component System with complex components [SOLVED]
|
|
8
|
13806
|
December 29, 2014
|
|
Turn mechanics in an RPG
|
|
3
|
3165
|
December 28, 2014
|
|
POV Rotation
|
|
1
|
3132
|
December 28, 2014
|