Player cannot look straight up or down
|
|
14
|
5367
|
February 5, 2015
|
Rendering only visible isometric tiles
|
|
0
|
4790
|
February 4, 2015
|
questions on opengl, lwjgl(slick util)
|
|
0
|
3789
|
February 3, 2015
|
Greedy Meshing Orientation
|
|
1
|
6758
|
January 26, 2015
|
"Help" with RayCasting
|
|
8
|
3872
|
January 26, 2015
|
"Help" with RayCasting
|
|
0
|
3807
|
January 25, 2015
|
Greedy Meshing Orientation
|
|
0
|
6711
|
January 25, 2015
|
Represent 3D map
|
|
4
|
2487
|
January 19, 2015
|
Should I make a physics engine?
|
|
23
|
14060
|
January 19, 2015
|
Where to correct position in collision detection (best practice)
|
|
0
|
11071
|
January 16, 2015
|
Translate Point By Pitch/Roll
|
|
2
|
3201
|
January 15, 2015
|
Represent 3D map
|
|
0
|
2488
|
January 14, 2015
|
Translate Point By Pitch/Roll
|
|
0
|
3199
|
January 14, 2015
|
Tutorial or example on a* pathfinding without Slick
|
|
16
|
9558
|
January 12, 2015
|
Rotation around point other than origin
|
|
7
|
3260
|
January 12, 2015
|
Player cannot look straight up or down
|
|
0
|
5366
|
January 12, 2015
|
Tutorial or example on a* pathfinding without Slick
|
|
0
|
9430
|
January 12, 2015
|
Concurrency problem in entity updates
|
|
12
|
8572
|
January 10, 2015
|
AI Where to start
|
|
5
|
3677
|
January 9, 2015
|
AI Where to start
|
|
0
|
3705
|
January 7, 2015
|
Concurrency problem in entity updates
|
|
0
|
8565
|
January 5, 2015
|
Rotation around point other than origin
|
|
0
|
3250
|
January 4, 2015
|
Making a 3D camera
|
|
6
|
5906
|
January 4, 2015
|
Swing along the tangent.
|
|
3
|
9535
|
January 3, 2015
|
Bezier Curves
|
|
1
|
1727
|
January 3, 2015
|
Bezier Curves
|
|
0
|
1704
|
January 3, 2015
|
Swing along the tangent.
|
|
0
|
9471
|
January 2, 2015
|
Savegame structure for Entity/Component System with complex components [SOLVED]
|
|
8
|
13719
|
December 29, 2014
|
Turn mechanics in an RPG
|
|
3
|
3050
|
December 28, 2014
|
POV Rotation
|
|
1
|
2988
|
December 28, 2014
|