Player cannot look straight up or down
|
|
14
|
5402
|
February 5, 2015
|
Rendering only visible isometric tiles
|
|
0
|
4823
|
February 4, 2015
|
questions on opengl, lwjgl(slick util)
|
|
0
|
3820
|
February 3, 2015
|
Greedy Meshing Orientation
|
|
1
|
6789
|
January 26, 2015
|
"Help" with RayCasting
|
|
8
|
3909
|
January 26, 2015
|
"Help" with RayCasting
|
|
0
|
3835
|
January 25, 2015
|
Greedy Meshing Orientation
|
|
0
|
6744
|
January 25, 2015
|
Represent 3D map
|
|
4
|
2517
|
January 19, 2015
|
Should I make a physics engine?
|
|
23
|
14152
|
January 19, 2015
|
Where to correct position in collision detection (best practice)
|
|
0
|
11110
|
January 16, 2015
|
Translate Point By Pitch/Roll
|
|
2
|
3232
|
January 15, 2015
|
Represent 3D map
|
|
0
|
2518
|
January 14, 2015
|
Translate Point By Pitch/Roll
|
|
0
|
3230
|
January 14, 2015
|
Tutorial or example on a* pathfinding without Slick
|
|
16
|
9636
|
January 12, 2015
|
Rotation around point other than origin
|
|
7
|
3290
|
January 12, 2015
|
Player cannot look straight up or down
|
|
0
|
5396
|
January 12, 2015
|
Tutorial or example on a* pathfinding without Slick
|
|
0
|
9518
|
January 12, 2015
|
Concurrency problem in entity updates
|
|
12
|
8603
|
January 10, 2015
|
AI Where to start
|
|
5
|
3721
|
January 9, 2015
|
AI Where to start
|
|
0
|
3735
|
January 7, 2015
|
Concurrency problem in entity updates
|
|
0
|
8594
|
January 5, 2015
|
Rotation around point other than origin
|
|
0
|
3279
|
January 4, 2015
|
Making a 3D camera
|
|
6
|
5941
|
January 4, 2015
|
Swing along the tangent.
|
|
3
|
9595
|
January 3, 2015
|
Bezier Curves
|
|
1
|
1757
|
January 3, 2015
|
Bezier Curves
|
|
0
|
1734
|
January 3, 2015
|
Swing along the tangent.
|
|
0
|
9508
|
January 2, 2015
|
Savegame structure for Entity/Component System with complex components [SOLVED]
|
|
8
|
13751
|
December 29, 2014
|
Turn mechanics in an RPG
|
|
3
|
3079
|
December 28, 2014
|
POV Rotation
|
|
1
|
3047
|
December 28, 2014
|