The nature has made You the perfect killing machine. You are brutal!
You are emotionless! You are a beast of the night! And You never say
‘no’ to a delicious dish of bloodwarm fresh brain with some bloody
whipped … bloody… blood… yes.
So what are You waiting for? Go forth and zombify!
This is my little (side) project, that I took up in order to have some change and alternation from the projects I’ve been doing sofar. Unfortunately, it has been sitting, without a change, for more a week now, so in order not to die I thought it would be a nice idea to just present the current state and maybe gain some motivation from the community
The game itself is akin of a god simulator. The player has a minimal but never the less important input in the game. If You like watching an ant farm or forget Yourself looking at a burning candle, You might like it. All else, well, it might not be so interesting.
Basicly a few consuming and viral units (also known as zomibes) are let upon the population and the effect is studied and observed. You are the zombies. Each day Your little minions slaughter, have fun and bring You consumable and upgradable units (also known as brains) for which You can better Your odds against the population or whatnot. Each day, however, the population also learns a trick or something of the kind to make em better in surviving this madness.
This is largely an alpha version and work in progress. For one, as one can see, the upgrade screen is quite empty. There are still some(or lots) stuff to implement, including any sounds. It’s also not balanced, for that matter there might occur a population boom that can get taxing on the pc. It doesn’t actually have an official name, hence no game logo on the initial screen. Zombify is how I call the project.
Here is the webstart : http://www.planc.ee/m1sterx/zombify/
Edit: Just updated the link to an applet version, the webstart is no more. The applet uses jwjgl applet. One day I’ll be rish and famous and then I’ll get a cert to sign all my stuff.
For the controls only mouse is used. Since it’s more of a “dev” build than a “release” build, “ESC” quits the game and closes the window. I left in the FPS display, in case You step on a exponential population boom, so You could tell me the frame rate on higher population count. For me, a population amount of 50k gives a fps of 40~50.
It’s built with modified GTGE (so full java2d)
Uses java6 (shouldn’t be a problem to downgrade to 5)
The jars are selfsigned and drop a log file in the location of ${user_home}/zombify. If this is a problem, I can remove the logging completely.
Edit: Jars are unsigned and log is directed to the java console. You don’t have to trust me anymore
NB: The humor in the game, is not to be offencive. More like just dark and sarcastic and in the key of the game.
And here are some screenies: