Zombie Effects

I have not much previous experience in making a 2D top down game, I decided to make this game to learn how to make a good dungeon crawler. So far it is very early in development and you can see the source code here (updated as I go along): https://github.com/DeathJockey/Zombie-Effects

And I’ll update the downloadable game at: http://deathjockey.tk/?page_id=95
This is very early in development and I’ll update stuff as I go along! Please make any suggestions ,comments and things like that, as it might help me on the game.

Firstly, make some of your own artwork. (Legends of Yore I see…)
No offense to Kevin, but it is quite easy to make better artwork.

More suggestions once I see your source…

Well done on your (first?) dungeon crawler.
I may be watching this as I enjoy LoY.

Technically that is not LoY’s artwork, it is found here: http://www.oryxdesignlab.com/sprites/ called the LOFI sprite set.:stuck_out_tongue:

Oh, my mistake. (I thought Kevin would have at least made his own art) :emo:

Anyway, make you own artwork as it is better. :slight_smile:

Oh, and the source looks nice, and was easy to understand what everything does.

No suggestions for now as it is an early WIP.

(I would be leaning more towards ‘Uni-Eyes’ being called slimes or blobs etc. ‘Unieye’ sound a bit strange)

:stuck_out_tongue: Yeah, I was aiming for something unexpected and strange because that green thing really weird to me.

Oh and a suggestion while I’m still thinking of LoY.
DO NOT. I REPEAT DO NOT MAKE A HUGE GAP IN THE GAMEPLAY (like LoY between lvl20 and whatever level gets more exciting (I obviously ragequit from boredom))

Haha, I sure won’t :smiley:

Those sprites are from realm of the mad god. Ground tiles too.

Not really. They are from here: http://forums.tigsource.com/index.php?topic=8970.0
RoTMG is just using them. Ground tiles too.