zbuffering issue...

Hello,

   I have created one animation. In animation, i see some weird effects in the animation. What happens is that when i play animation, objects are transfered back and front. Means, hidden objects come to front and front objects goes back...

 Any help would be appreciated...

Thanks In Advance

check if ur objects are overlapping, if so u have to make sure that your depth Test is set to lequal (telling the opengl engine to check test obscure objects in high precision).
If this isnt the case please provide a snapshot!

Hello,

     I have set the depth test less equal but although it giving me same problem.

Thanks