Yet some more GDC Goodness!

Thought I would throw up some screen shots for you all of the 3 game demos in the booth for GDC…

Cosmic Birdie

http://blogs.sun.com/roller/resources/ChrisM/CB3.jpg

http://blogs.sun.com/roller/resources/ChrisM/CB2.jpg

http://blogs.sun.com/roller/resources/ChrisM/CB4.jpg

Battle Trolls (VERY EARLY TEST SCREEN)

http://blogs.sun.com/roller/resources/ChrisM/MMOG.jpg

Andrew Leker’s Stomping Grounds

http://blogs.sun.com/roller/resources/ChrisM/SG1.jpg

http://blogs.sun.com/roller/resources/ChrisM/Instructions_TrialsOfJungle.png

http://blogs.sun.com/roller/resources/ChrisM/furyGreenAttack.jpg

6 more days…

-Chris

Shame you ain’t got Titan there to show people…

Cas :slight_smile:

Well, these games all use our new server tech. However, I will also be runnign general demos on my own system during press events and Titan is in there, to be sure!

-Chris

Are all of these games Java3D?

First 2 are :slight_smile:

-Chris

I doubt it, we (IMI) are the only losers left pushing Java3D :wink:
Incidentally, Java3D’s got shaders now! Heheh (even though we did use any in our game since we want it on Mac as well and the Mac version is behind…)

[mod] grammar

Then I must be a loser too I’m for Java3D! :slight_smile:

The graphics are rather … dated … aren’t they?

Well, our game is intended for web play/casual gamers, so that is one of the reason we didn’t use shaders (I showed the shaders at least GDC on some higher-end models, we did normal-maps and parallax mapping) so we could shoot for lower end hardware and larger audience in terms of system requirements.
Having said that, this is the same level of technique used on the PS2 (multi-texture, vertex lighting, texture blending for other lighting effects, although we can do higher polygon counts), and since the PS3 is coming out shortly, it dates it to that time and level hardware.

[mod]
Oh yeah, and we are two guys with no budget :slight_smile:

Hmmmm…

http://blogs.sun.com/roller/resources/ChrisM/SonicBird.jpg

Compared to Sonic Riders, done with Renderware, I’d say Shawn’s stuff is right up there.

-Chris

P.S. Of course, it’s not the graphics powerhouse that ‘Survivor’ is:

http://javagamesfactory.org/attachments/devdiary/Survivor/headbutt.png

JJUUSSTTT KIDDING!

I thought Sonic riders ran on a PS2? With less memory, less cpu and pretty much less of everything? Point is, I can probably make an Asteroids clone, looks exactly the same, and plays the same. Yet not the same achievement.

I wouldn’t say thats an apples to apples compare there…But both look alike :slight_smile:

DP

LOL!

Seriously though, the graphics do need a little magic working on them… what you need is a Chaz.

Cas :slight_smile:

All true but you left out the fact that Sonic was made by a sizable team of industry veterans with a licensed IP and dev environment and project $$$.

We are two with no $$$ using a freely available dev environment and APIs (soon to be available net API :-)) driven by passion only :slight_smile:

The Graphics on Battle Trolls cna be very percisely dated-- they are the Bioware NWN models used with their kind approval.

I havetn done much with lighting in battle troools and certianly havent implemented shadowing yet. This is because its mostly a code-demo of how to do a toy-MMO on the server then anything commerical.

The other two however are commerical products and I eprsonally think look pretty snazzy.

A true italion stalion :wink:

DP

Hahahahahahahaha… oh thats the funniest thing I’ve seen you say in ages. Have you actually seen Sonic Riders in action? Gameplay-wise it may not be that good but visually it’s light years ahead of this offering.

btw if you have a nice little demo, what do you have to do to get it to appear on GDC?

I thought light years is a distance measure?

* darkprophet plays devil’s advocate

I have to admit that even from the screen shot alone I can see that Sonic Riders is graphically more advanced. But the point is that two dudes with no budget made it… better graphics can presumably be swapped in and Java3D can handle it.
It’s still a positive thing… but I do think that many people (the type that hang out at slashdot) will be quick to jump on the lack of cutting edge graphics. This isn’t Doom 4 so they can pretend it doesn’t matter. We really need to get something out there that does have all the flash and polish of the “next big thing”… if it was a Java app that was pushing the envelope a-la id Software it would be a whole different story.

Anyway… I think this is still a great thing to show … and more importantly have available for download so people can see for themselves how well it works.

donno why the complaints about the graphics, personally i though they were pretty nice, (not cutting edge or next-gen) but pretty decent, as long as the game play is nice, i’ll be happy!