Yet another stuttering problem

Hi community!

Little help needed.

I have a problem with stuttering, manly because I’m using fixed time step or a least trying :)!
I think that the problem for the stuttering is because I’m missing frames when inside the while cycle, how should I fixed the code so that when I render my assets they will keep up and do not “jump” movement steps?

Wheres the little peace of code I’m using :



    private float fixedTimestepAccumulator = 0f;
    private final float MAX_ACCUMULATED_TIME = 1.0f;
    private final float TIMESTEP = 1/60f;

    @Override
    public void render(float deltaTime) {
        Gdx.gl.glClearColor(172f / 255f, 229f / 254f, 254f / 255f, 1f);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        
        levelController.handleInputGame(deltaTime);
        
        fixedTimestepAccumulator += deltaTime;
        if (fixedTimestepAccumulator > MAX_ACCUMULATED_TIME)
            fixedTimestepAccumulator = MAX_ACCUMULATED_TIME;
        while (fixedTimestepAccumulator >= TIMESTEP) {
            levelController.update(deltaTime);
            fixedTimestepAccumulator -= TIMESTEP;
        }
        
        levelRenderer.render();
        fpsLogger.log();
    }

Thank you all!