[quote]Secondly, its not easy to just copy and paste the code.
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I didn’t seriously expect it to be that easy
Well, at least we know what the situation is regarding this, although it’s a little bit disappointing:
- The server’s non SSE2 FP code is (and I quote) ‘ineffeciently coded’.
- It won’t be improved because Sun thinks SSE2 supporting CPU’s have the future, regardless of what the majority of people uses right now.
I am not really affected by this bug because I rarely use any doubles and I my games are usually run on the client anyway. And of course this benchmark puts heavy emphasis on the bad double performance so in real life it’s not as bad as it looks here.