So I think I have a serious issue. I am obsessed with making game menu screens it seems. I start a game, work on the rendering methods, demo the rendering to make sure everything it working, build really cool particle systems, start with the menu and well…
Here is a screen of the latest
http://s11.postimage.org/kgmrwd2df/untitled.jpg
This is the second one I have really gone into and it is only 17.56% done. It is all in opengl and all art work is done by me. It is currently rather dynamic but will get ever more so as I start adding particle effects and spaceships/drop pods/planetary explosions.
I cannot seem to just put place holder art while I make the game and its engine. Is that a bad thing?
I also read that you should start with making the games menu which I think is very important because it is the first impression. It is also good so you can get all the game states working properly.
Anyone have tips on how to stay on topic? I feel like making a game is a work of art so I make it how I sketch stuff, like a printer.
Oh this latest never-going-to-be-finished-game’s title is “Planet: Exodious”