YAGE (Yet Another Game Engine)

I got sick of writing a lot of boilerplate for the games I make, as I noticed that I started writing the same code over and over again, I never really liked to use LibGDX for some odd reason (just never got into it I guess :P), so I decided to write a “engine” (it’s really a library I guess, but eh). I just started working on it yesterday and it’s really basic, but I’m hoping to add more and more components as the project matures.

You can check out the code on Github here.