XNA ?

Don’t you guys wish Sun would treat gamers as well as Microsoft does? They even made their own free game engine for gamers, integrated with C# and Visual Studio, with full documentation MSDN and nice video tutorials:

http://msdn2.microsoft.com/en-us/xna/bb245766.aspx

Plus C# has bindings for OpenGL with the Tao framework and managed DirectX.

I’m turning to the dark side of the force and i’m liking it. ;D

Does Microsoft really support C# devs that well:
DirectX SDK (August 2005) Managed
DirectX SDK (August 2007) C++

Imagine the complains here at JGO if jogl wouldn’t have been updated that long… no access to dx10 features, … - terrible! (ok, even carmack doesn’t care ;))

However, XNA and Video Tutorials are nice…

Regarding “Tao”: Last time I tested it it was still really buggy and it took me really long time to install :frowning: but, maybe ths has changed already, I don’t know…
IMHO the non microsoft way of C# (==mono, toa,…) suffers from exactly the problems Java does: easy deployment and a tool stack. But at least I see more efforts going on here… (consumer jre, …)

Doesn’t LWJGL work for you?

you got me wrong, jogl has them too. But Managaed DX is 2 years behind and doesn’t offer them…

exactly, my point being that the community can manage it instead of microsoft, which is what microsoft is betting on.

Managed DX is dead, that’s why – MS don’t support it any more.

So your choices are DX or XNA…and they’re updated every quarter.