Xj3D M10 released

Xj3D.org is proud to announce the M10 release of Xj3D. This release features installers for Windows, Linux and MacOS X platforms.
In addition the following X3D components have been implemented: CADGeometry, DIS, GeoSpatial, H-Anim. New custom extensions
for Xj3D include: Rigid Body Physics, Particle Systems, Clipping planes, Picking Utilities, Abstract Device IO. New profiles
include the CADInterchange profile. This release will be the last milestone release before 1.0 is achieved. Please visit www.xj3d.org
for further details on Xj3D.

Xj3D is a toolkit for adding X3D and VRML rendering capabilities to your Java application. It includes a Java3D loader. Some testing has been done on Java 3D 1.3.2, but more would be helpful.

You can download Xj3D from here:

http://www.web3d.org/x3d/applications/xj3d/

I will be demoing this at GDC at the Sun booth as part of several Java technologies useful for game dev.

My question is, anyone got some killer .x3d//wrl files to show? We have our material but it’s always good to have as many as possible quality goods. :slight_smile:

We have a Laguna Seca race track that could form a decent start of things. It uses ODEJava to allow people to race on it… it can be networked as well. Lots of bugs left to fix though. Give me a private email if you’d like to discuss using it.

Other datasets I know of are some cityscapes from Planet9, but they typically like to sell things. That said, they’d love the exposure at GDC, so maybe we could work a demo licensing deal. There cities are really nice.

Hey giles7777,
I emailed ya but never heard back…

Anyway. to remaining folks using X3D, if you want your work possibly displayed and demo-ed at the Sun GDC booth, I will accept any and all sexy and/or interesting content for promoting X3D’s capabilities for games and in general with appropriate props to the authors/companys

I will accept until friday of this week.
Thanks in advance!