Hey! My first post. ;D
Could someone please explain to me which one is more suitable for what? They both look very full featured and have good support. It seems that Xith3D is more standard/official since it has a spot in the java-gaming.org forums… but jME has a bunch of cool features missing from Xith3D such as lens flares and prebuilt particle systems…
Right now, I’m basically deciding which one I should devote my time to learning, and I am leaning towards Xith3D because it seems more standard and shares many commonalities with Java3D, which means time spent learning Xith3D is transferrable in case I ever decide to use the Java3D standard.
I realize that “which one is better” is probably a dumb question, but could somebody who has actually used both please compare the two and help me decide which one to learn? I don’t want to “waste” time with an API that will just fade away in a couple of years or that won’t provide the functionality I will need eventually to make my supergame once I am uberjavaman. Thanks.
BTW, I’ve already done a lot of research and have basically narrowed it down to these two. And yes, I have tried to look for a good comparison of the two, but so far nobody has really done a good, unbiased job of that. :-/