Xith3D renderer progress

I just wanted to bring you up to speed on our effort to build a Java3Dish scenegraph/renderer.

We have most of the fundementals working including state sorting, transparency sorting, fov culling, etc. The underlying canvas is completely abstracted and should be able to be implemented in opengl/directx, etc. Right now we have the fullest implementation in JOGL. There is also an ASE loader (more coming soon) and TextureLoader (similar to Greg’s).

The performance seems very good so far. The following test scene is rendering on Geforce 4600 Ti at about 166 fps, which comes to about 2.7 million tri/second. On other scenes I have pushed 3.5 million and I am sure it can do even better.

I have started a java.net project (which is pending approval) and all the source code has been uploaded to the CVS repository. Still a lot of work to do, but I am excited about the progress to date.

I personally appreciate you sharing the code with the rest of the world. The more we share with each other and get out of this versus mode, the more likely we are all likely to be successful and getting out strong compelling Java gaming content.

Is the cvs already available ? At the moment “User abies has no ‘update’ permission for project xith3d’”.

When I log in to the xith3d site it tells me it is “pending approval”. This could mean that no one but the owner can do a cvs pull.

I know I have been committing files there with no problems though.