I just wanted to bring you up to speed on our effort to build a Java3Dish scenegraph/renderer.
We have most of the fundementals working including state sorting, transparency sorting, fov culling, etc. The underlying canvas is completely abstracted and should be able to be implemented in opengl/directx, etc. Right now we have the fullest implementation in JOGL. There is also an ASE loader (more coming soon) and TextureLoader (similar to Greg’s).
The performance seems very good so far. The following test scene is rendering on Geforce 4600 Ti at about 166 fps, which comes to about 2.7 million tri/second. On other scenes I have pushed 3.5 million and I am sure it can do even better.
I have started a java.net project (which is pending approval) and all the source code has been uploaded to the CVS repository. Still a lot of work to do, but I am excited about the progress to date.